19,847 research outputs found
Learned versus Hand-Designed Feature Representations for 3d Agglomeration
For image recognition and labeling tasks, recent results suggest that machine
learning methods that rely on manually specified feature representations may be
outperformed by methods that automatically derive feature representations based
on the data. Yet for problems that involve analysis of 3d objects, such as mesh
segmentation, shape retrieval, or neuron fragment agglomeration, there remains
a strong reliance on hand-designed feature descriptors. In this paper, we
evaluate a large set of hand-designed 3d feature descriptors alongside features
learned from the raw data using both end-to-end and unsupervised learning
techniques, in the context of agglomeration of 3d neuron fragments. By
combining unsupervised learning techniques with a novel dynamic pooling scheme,
we show how pure learning-based methods are for the first time competitive with
hand-designed 3d shape descriptors. We investigate data augmentation strategies
for dramatically increasing the size of the training set, and show how
combining both learned and hand-designed features leads to the highest
accuracy
Wave Mechanics of Two Hard Core Quantum Particles in 1-D Box
The wave mechanics of two impenetrable hard core particles in 1-D box is
analyzed. Each particle in the box behaves like an independent entity
represented by a {\it macro-orbital} (a kind of pair waveform). While the
expectation value of their interaction, ,
satisfies (or , with being the size
of the box). The particles in their ground state define a close-packed
arrangement of their wave packets (with , phase position
separation and momentum ) and experience a
mutual repulsive force ({\it zero point repulsion}) which
also tries to expand the box. While the relative dynamics of two particles in
their excited states represents usual collisional motion, the same in their
ground state becomes collisionless. These results have great significance in
determining the correct microscopic understanding of widely different many body
systems.Comment: 12 pages, no figur
Learning Face Age Progression: A Pyramid Architecture of GANs
The two underlying requirements of face age progression, i.e. aging accuracy
and identity permanence, are not well studied in the literature. In this paper,
we present a novel generative adversarial network based approach. It separately
models the constraints for the intrinsic subject-specific characteristics and
the age-specific facial changes with respect to the elapsed time, ensuring that
the generated faces present desired aging effects while simultaneously keeping
personalized properties stable. Further, to generate more lifelike facial
details, high-level age-specific features conveyed by the synthesized face are
estimated by a pyramidal adversarial discriminator at multiple scales, which
simulates the aging effects in a finer manner. The proposed method is
applicable to diverse face samples in the presence of variations in pose,
expression, makeup, etc., and remarkably vivid aging effects are achieved. Both
visual fidelity and quantitative evaluations show that the approach advances
the state-of-the-art.Comment: CVPR 2018. V4 and V2 are the same, i.e. the conference version; V3 is
a related but different work, which is mistakenly submitted and will be
submitted as a new arXiv pape
A simple sandpile model of active-absorbing state transitions
We study a simple sandpile model of active-absorbing state transitions in
which a particle can hop out of a site only if the number of particles at that
site is above a certain threshold. We show that the active phase has product
measure whereas nontrivial correlations are found numerically in the absorbing
phase. It is argued that the system relaxes to the latter phase slower than
exponentially. The critical behavior of this model is found to be different
from that of the other known universality classes.Comment: Revised version. To appear in Phys. Rev.
EARL: Eye-on-Hand Reinforcement Learner for Dynamic Grasping with Active Pose Estimation
In this paper, we explore the dynamic grasping of moving objects through
active pose tracking and reinforcement learning for hand-eye coordination
systems. Most existing vision-based robotic grasping methods implicitly assume
target objects are stationary or moving predictably. Performing grasping of
unpredictably moving objects presents a unique set of challenges. For example,
a pre-computed robust grasp can become unreachable or unstable as the target
object moves, and motion planning must also be adaptive. In this work, we
present a new approach, Eye-on-hAnd Reinforcement Learner (EARL), for enabling
coupled Eye-on-Hand (EoH) robotic manipulation systems to perform real-time
active pose tracking and dynamic grasping of novel objects without explicit
motion prediction. EARL readily addresses many thorny issues in automated
hand-eye coordination, including fast-tracking of 6D object pose from vision,
learning control policy for a robotic arm to track a moving object while
keeping the object in the camera's field of view, and performing dynamic
grasping. We demonstrate the effectiveness of our approach in extensive
experiments validated on multiple commercial robotic arms in both simulations
and complex real-world tasks.Comment: Presented on IROS 2023 Corresponding author Siddarth Jai
- …